So, here's the deal with this project: we're taking this cool Market Place concept by Armand Serrano and turning it into a 3D scene – pretty awesome, right? But the real head-scratcher was getting the whole thing to come together in Houdini Solaris. Like, we had to figure out how to fit all the puzzle pieces in just the right spots.
But wait, there's more – USD (Universal Scene Description). Yeah, that thing has always been a bit of a brain-bender for me. But guess what? This project was like a USD crash course. Working with it while building our scene was like turning on the lightbulb. Suddenly, I'm all "Aha! So that's how it works!" It's not just about making our scene look snazzy – it's about understanding how USD plays this behind-the-scenes role, making everything smoother and more collaborative.
So, long story short, this project isn't just about nailing a scene recreation. It's about diving into the nitty-gritty and coming out the other side with some serious know-how. That Market Place sketch? It's becoming a 3D reality, and in the process, I'm conquering confusion and finding the hidden gems in this whole USD business. Cheers to turning challenges into victories! 🚀
This project was done in cooperation with the artist Gabrielle Gonzalez Portfolio: https://www.gabriellegonzalez.art/
stay toon for more updates!