Dishonored Remaster

Table asset I modeled and surfaced

Bar area asset I modeled and surfaced

Door asset I modeled and surfaced

For this particular project, I collaborated with a team of five individuals, and our objective was to enhance a location from a video game. Our team collectively chose to revamp the bar area featured in Dishonored.

My contributions to this endeavor included modeling and texturing various assets within the scene. The scene was built using Unreal Engine.